Photo Credit: 8Villages.com

One of the new ICT solutions that I have discovered and love to share with agricultural commodity value chain implementers is 8Villages, a mobile platform that links farmers to their communities of peers, input suppliers, and their external business partners.

Below is a short discussion that I had with the Founder and CEO of 8villages Mathieu Le Bras, when I spoke to him on skype from Singapore this week:

Question: A social network app for farmers – what type of farmers are you talking about?

In his response, Mathieu who is an agronomist by profession with over 10 years of experience working with smallholder farmers in the developing nations was very confident of what his ICT solution is all about. His answer was yes, a social network platform for smallholder farmers.

Of course, the follow-up question was what is the literacy level of these smallholder farmers that you are talking about?

With the current focus of 8Villages solution on Asia, beginning from Indonesia, the CEO painted a bright picture about the literacy level of the targeted farmers which is in contrast to the situation in Sub-Saharan Africa. The Global Educational statistics shows that about 48% of Indonesians live in rural villages with around 42% of its labor force in agriculture. The interesting part of this statistics is that, most children in Indonesia have high literacy rate, with around 90% of adults able to read and write. The CEO confirms this that, a very high percentage of the users of the platform are able to read and write and are perfectly using the online platform.

That said, the literacy barrier may be overcome for the users of 8villages mobile platform.

My next concern was about content for the users. Mr Le Bras as an agronomist perfectly understands the importance of quality agricultural content for successful farming by the smallholder farmers. 8Villages according to the CEO, depends on user-generated content by the users of the platform. 8Villages then uses its platform to extracts and share the content with the potential users.

So how is this done?  Mathieu described the system as an online network that combines voice, SMS and the Internet to connect farmers and their partners. The platform allows users – farmers and agribusinesses to generate microblog posts about their products, share brand comparison, give feedback on products and farming techniques, and attend trainings provided by experts.

On the nature of the existing social network among farmers, Mathieu argued that for most of these ICT solutions to work, developers and program implementers need to understand how farmers behave. He explained that smallholder farmers have strong and rich social network within their communities and these networks should be utilized when thinking of communication tools for the farmers.

For more information on why the platform, and the potential benefits to the users, visit 8Villages.

Photo Credit: hsctoolkit.bis.gov.uk

Of all of the new innovations in ICTs — mobile apps and games, open educational resources (OER), and everything else related to ICT for education (ICT4E) — which will be the most important in the next five years?

That’s just one of the questions that the new NMC Horizon Report: 2012 Higher Education Edition aims to answer.  The report was released last month by the New Media Consortium (NCM), an international community of experts in educational technology, and Educause, a nonprofit association which aims to advance higher education by promoting intelligent use of information technology.

The report charts the path of emerging technology innovations, trends, and challenges in higher education from around the world to highlight which have the most potential for impact within the next several years.  It’s the ninth edition of a decade-long research project and over 450 technology and education experts from more than 30 countries have contributed to the research, discussions, and conclusions made in the report since the NMC Horizon Project began in 2002.

What to expect within the next 12 months:

  • Mobile Apps

As the fastest growing component of mobile technology, students are using these for formal and informal learning, teachers are using them to be more efficient and innovative in their classrooms, and both are enabling apps for research, ePublishing, recording, etc.

  • Tablet Computing:

Now preferred in a growing number of classrooms in the developed world, tablets cause less disruption than mobile phones, can be easily stowed and used for field and lab work, and allow one-to-one computing opportunities, usually at an affordable price.

2-3 Years:

  • Game-Based Learning

This has been a fast-growing field within recent years and there are now more studies and reports that offer quantitative data on its effectiveness in education. The report highlights educational gaming as an important tool for fostering student collaboration and engagement in the learning process.

  • Learning Analytics

A valuable tool for teachers, this allows educators to record, process, and track student achievement and engagement. This data can lead to curricula revision, teaching assessments, and improved teaching methodologies.

4-5 Years

  • Gesture-Based Computing

This enables students to learn by doing. From touchscreens to voice interpretation software, students use gesture-based computing to expand their ICT-enabled learning opportunities to encompass embodied learning. The report expects that this technology will soon develop to allow numerous students to use large multi-touch displays for collaborative learning.

  • The Internet of Things

This emerging technology provides online data about an object’s unique characteristics and allows students to record, study, and learn about the physical world around them.  The potential benefits for this technology in education are still being explored.

Key Trends:

  • A rise in student expectations to be able to work and study whenever and wherever they want
  • More advances in cloud-based technologies and applications
  • An increase in student collaboration as project-structures change with new technologies
  • Teachers will continue to be challenged and redefine their roles with the addition of new resources and relationships
  • New models of learning, like hybrid and online learning, will change education paradigms
  • Teachers will use more active and challenge-based learning methods

Photo credit: www.latestdigitals.com

Current Challenges:
  • Traditional Models of teaching are being challenged by new ones enhanced by technology; often the two compete to find a balance that ensures the quality of education.
  •  Research, authoring, and publishing methods are expanding with the growing use of social media in research; many academics still do not accept these new methods as valid.
  • Demand for digital media literacy continues to rise in work and educational settings, however it is still rare in teacher education and training.
  • Emerging technologies are slow to be adopted by teachers on a large scale because of their conflict with traditional teaching models and their self-perceived role and comfort level.
  • University Libraries are challenged with determining how to categorize and support scholarly resources made available through social media and open content, and how to evolve with this growing trend.

For further reading, each section of the report concludes with a list of resources and examples of how the technology is already being used in higher education.  In addition, these and additional resources can be found in an online database on the NMC Horizon Project Navigator website.

 



New Agriculturist
reports that International Small Group & Tree Planting Program (TIST) has begun to train over 50,000 farmers in eastern Kenya on carbon trading. TIST reports that it has planted over six million trees in Kenya. TIST is involved in tree planting ventures across Africa and Asia.

In this particular initiative, TIST acts as a broker between farmers with trees and individuals or companies who wish to offset their carbon footprint. TIST trains locals to track farmers’ trees using hand-held computers and GPS devices. The trained locals record the location, number, size, species, and take photos that are uploaded and posted online. Three to six months after planting, a tree is eligible for carbon credits that earn farmers 1.50 shillings (US $0.02) per tree annually.

Besides monetary benefit, the tree planting also provides farmers more secure water storage during rain and drought and aid soil health and fertility. TIST is thrilled with the results of this initiative, which are leading to more sustainable land management practices.

 

Smartphone wiht a lock on it

Photo Credit: Technorati.com

During New America’s Mobile Disconnect talk on February 9th, Katrin Verclas, Co-Founder and Editor of MobileActive.org, brought up an interesting question about data privacy in mhealth – what is being done to protect patient data in mhealth projects in developing countries?

“If you are gathering sensitive health data over completely clear text and insecure SMS, somebody’s HIV status, sensitive information protected by HIPAA standards in this country, completely unregulated by development organizations, they don’t self-regulate. Countries certainly don’t have any privacy or data protection stipulations…If we are talking about mobile telephony and mobile phones in development, we need to talk about how we protect the data that we are gathering, the information that we are distributing…”

Data privacy is an important, yet undiscussed topic. As Katrin mentioned, an individual’s health information is extremely personal, especially because it can be used against the person to make them a social outcast. But there is little talked about how patient information is being protected, especially the structure and framework of data protection on a large scale. As mentioned in the white paper “Barrier and Gaps Affecting mHealth in Low and Middle Income Countries” by the Earth Institute at Columbia University, many mhealth studies expressed the need for data protection and some measures were taken. But further security steps need to be taken as projects scale into national programs.

First, security is a tough question to answer in any setting. In the U.S., there are strict laws that require health information to be protected (HIPAA). Corporations holding patient health information must internally regulate how this information is being stored and transmitted in order to avoid penalties (both monetary and brand loss) if data is lost or there is a security breach. Along with setting user policies to further protect this sensitive data, corporations also leverage security software to protect against internal and external data lost. This includes protection against network attacks or unprotected lost/stolen devices. In these cases, the companies not only spend money on security measures but also employ a team solely focused on security. Chief Information Security Officer is vastly becoming an important and necessary role with large enterprises.

But the reason for all these security measures is the value individuals and families put on the privacy of their health information. Similarly to people protecting information about their finances, people want to keep their personal and family health information private. With the stigma of specific diseases or the unknown of the future as testing, diagnosis, and treatment is occurring, individuals and families want to have the power to inform others when they are ready. Do individuals and families in other countries place the same value on their health information? My guess is very much so.

But, as Katrin mentioned, many of the countries using mobile phones for data transmission do not have strict data privacy laws to regulate how patient data is protected. This leads to a lack for incentive for development organizations to create their own data protection policies which includes user policies and technology solutions to protect the storage and transmission of patient information. The GSMA recently began a movement to support data privacy on mobile devices. This includes providing principles, guidelines and resources in order to tackle the new challenges of data protection on global mobile networks. The International Telecommunication Union (ITU) and infoDev have created the ICT Regulation Toolkit to provide insight and best practices for policy-makers, government regulators and the telecommunication sector to implement telecom policies. There is a section directly focused on Data Protection and Privacy Laws. While these are steps forward, they are more generally focused on the over telecom industry. There needs to be a greater focus on the mhealth sector as it continues to grow.

Some organizations have included data privacy in mhealth projects. eMOCHA, developed by Johns Hopkins Center for Clinical Global Health Education, is a program for Android smartphones that stores and transmits data. Included in the program is security on both the endpoint device (the smartphone) and the servers. The servers that store the data are encrypted to protect against internal leaks. The smartphones also utilized encryption to send messages. They also are password protected in order to prevent data access if the phone is lost or stolen. Dimagi has also used technology to protect both internal and external leaks. This includes individual logon passwords and full data encryption on handsets and full server database encryption and auditing of who has logged into the database. It would be great to hear from other mhealth developers to see what they are doing to protect data. As is the case with the open dialogue of discussing best practices implementing and scaling programs in the mhealth community, it would be beneficial to the sector to share advice on data privacy.

MobileActive has been focusing on data security lately with the release of their SaferMobile website. It has helped to open the discussion and provides knowledge and advice to activists, human rights defenders and journalists to better protect their mobile privacy in their jobs. Those in the mhealth community should piggyback on their work. The discussion of data protection has been brought up before, but it is time to have it on the forefront of developers and implementers minds working on mhealth projects in developing countries. The goal is to understand all issues of data privacy (from the regulatory, technological and social aspects) and how we can make sure to always be aware of the patient’s right to privacy. It will be interesting area to continue to follow, and I hope this at least opens the door to a more in depth discussion on the topic.

Western Union and the MTN Group today announced the launch of a mobile money transfer service in Uganda enabling MTN customers to send and receive money via their mobile phones.

cell phone sitting on paper money

MTN and Western Union teaming to promote mobile money in Uganda. (image: file)

This service was announced at a press conference today in Kampala. The Western Union/MTN mobile money transfer service in Uganda will allow users cut down on visits to Western Union branches to pick up cash. Instead, they can “pull” transactions into their MTN Mobile Money accounts.

To access the service customers need an active MTN Mobile Money account.

“Our network of nearly half a million locations, our experience in moving money across borders, and our relationships with the world’s most successful mobile operators such as MTN, ideally position us to introduce many people to cross-border financial services,” Western Union President Diane Scott said.

“We currently have more than 2 million Mobile Money customers, and we continue to grow exponentially. By joining forces with Western Union, our customers can now receive funds directly in their MTN Mobile Money accounts quickly and easily,” MTN Group Chief Commercial Officer Christian de Faria said.

Staff writer

Founder of RUNetwork, Marc Bernard (left) explaining the model

As the hype for integrating new information and communication technologies (ICTs) into agricultural value chain projects increases, one of the common questions that ICT4D analysts often try to answer is, who pays for the service – the poor farmer, the project, the government, or a donor agency?

Payment for information services to farmers is one of the components of a business model for deploying ICT solutions to rural agricultural communities. A business model, however, goes beyond just the cost of the service to the user, to the sources of funding of the service, avenues for income generation, the value of the service to the user, the potential to scale beyond pilot stage, and the capacity to sustain itself after the initial funds runs out. Business models are seen as systems that organizations use to create, deliver, and capture value.

The clip below describes how Rural Universe Network (RUNetwork) uses a voucher system to answer some of these important questions in its bid to bridge the gap between smallholder farming and scientific research.

As you watch, try to identify how RUNetwork creates value to the users of the service; how the system generates revenue for operation; who pays for the services being provided; how is the system being scaled; and how is the service sustained?

The model was successfully tested in 5 different countries and scaled up to 14 communities all over Uganda. It is presently introduced in another 15 African countries in a collaborative project between the Forum for Agricultural Research in Africa (FARA) and the Federal Office for Agriculture and Food (BLE Germany) with financial support from the African Development Bank (AfDB).

For more information on RUNetwork, visit here.

 

Photo Credit: TodayHeads.com

Remember “Hooked on Phonics“?  The famous infomercials from the 90’s that promised an educational video series could improve children’s reading scores through phonic-based learning methods?

GraphoGAME, a digital-based phonics learning game developed in Finland, is proving to be just as effective for children in low-income countries and as easily accessible through an array of ICT devices.  Developed at the Agora Human Technology Center of the University of Jyväskylä in collaboration with the Niilo Mäki Institute, the game has already been developed in numerous languages — Bantu Languages in Africa, English, Spanish, Chinese, Arabic, Hindi, etc. — to improve literacy where access to sources of high-quality education is limited.

GraphoGAME promotes literacy development by teaching children to form letter-sound associations instead of simply memorizing letter symbols and names.  By using fun and entertaining activities, the child becomes engaged and progresses as the game becomes increasingly difficult according to their progress.  It starts by introducing basic sounds and gradually progresses to complicated sound combinations.

The research team and developers didn’t design GraphoGAME to replace the role of teachers in literacy learning, but instead promote its value as a powerful learning aid when placed in an educational setting where there are challenges to literacy development.  For example, it would be a valuable resource in classrooms where teachers use rote learning — often considered a barrier to meaningful learning and is pervasive throughout the developing world.

The idea for GraphoGAME was introduced in the early 1990’s after Finnish researcher, Heikki Lyytinen, conducted a series of studies on children with dyslexia to identify predictors that could anticipate problems in literacy education.  Using these findings and with funding from the Finnish Ministry of Education and Culture, the research team developed the first version of the educational game for children in Finland, and in 2011 expanded the project to address illiteracy in other countries.

Image from GraphoGAME

To support the expansion, the GraphoGAME developers created a larger project called the Grapho Learning Initiative which is divided into four focus areas: GraphoGAME, GraphoWORLD, GraphoREAD, and GraphoLEARN.

GraphoWORLD is a network of university professors and researchers from around the world who are working together to develop non-commercial technologies to improve literacy.  In order to address each country’s unique orthography (system of spelling) and general learning environment, researchers conduct studies and assessments to support the effictiveness of GraphoGAME within that particular country.

GraphoREAD is a promising research project on eReading platforms and the business models to support them within low-income countries. This is a valuable addition to the GraphoGAME project and the research team is working to ensure that high-quality reading materials are made available for children developing literacy skills.

GraphoLEARN is an entity that will be created after the GraphoREAD research is completed and analysed to support the production of the learning materials identified in the research.

There are a number of videos online that can offer a brief introduction to the format of the games and the educational philosophy behind them.  You can also go to the GraphoGAME website to try some of the games yourself.

The Africa Soil Information Service (AfSIS) makes one wonder how people coped before it existed. Africa Soil offers an enormous abundance of peer-to-peer information and services, namely data and maps that are georeferenced. The site fills a much needed gap because knowledge about the condition of African soils because it tends to be fragmented and outdated. AfSIS aims at giving the tools needed to maintain the health of the soil resource base as science and technological developments in remote sensing are providing new opportunities for low cost and efficient applications such as digital soil mapping, infrared spectroscopy, remote sensing, statistics, and integrated soil fertility management. Through such efforts areas of risk can be predicted and monitored.The Globally Integrated Africa Soil Information Service (AfSIS) is a “large-scale, research-based project to  develop a practical, timely, and cost-effective soil health surveillance service to map soil conditions, set a baseline for monitoring changes, and provide options for improved soil and land management in Africa.”

AfSIS’s efforts of dissemination and training allow access to farm communities, public and private extension services, national agricultural research and soil survey organizations, the fertilizer sector, project and local planners, national and regional policymakers,and scientists. It is used in Kenya, Tanzania, Malawi, Mali, Nigeria, Ethiopia, Mozambique, and Ghana in partnership with several academic institutions. Through the success of the project , a global mapping effort has emerged.

Some impressive activities include:

  • producing digital soil maps and environmental covariates
  • developing, implementing and maintaining the cyber-infrastructure to operate this effort
  • developing a spatial database of soil management experiments
  • linking the soil management info to the digital maps
  • developing information dissemination mechanisms including websites, method manuals and guidelines, policy brief and a digital atlas
  • mainstreaming the soil health information system

Save the Elephants is celebrated for its conservation work in Kenya, Congo, Mali, and South Africa. The four pillars of Save the Elephants are research, protection, grassroots, and education. Each of these pillars is taken seriously in a comprehensive way, keeping in mind that the ultimate approach to conservation is through local knowledge and understanding the elephant’s perspective.

Save the Elephants has used tracking technology since the mid-1990s. The Elephant Tracking Project displays movement patterns and corridors by using ESRI software that verifies GPS data. The tracking device also allows for a Quick Response Unit that notes any disturbances that might signal poaching. An integral part of Save the Elephants’ tracking and research is based off of data collected by GPS/GSM collars that send text messages every couple of hours that contain details on their location, air temperature, and humidity. Currently there are over eighty collars in rotation.

Tracking patterns can be viewed in Google Earth on a moving 3D  backdrop of satellite photos provided by Digital Globe. On top of these tracking images of migratory patterns, stories and events are attached for interaction and educational purposes. Through such tracking, researchers are better able to understand why elephants do what they do and the complex social structures in which they live. Researchers can infer on how the relationship between human settlements and water resources affect elephant movements. By tracking these patterns, protected corridors have been established.

 

Photo Credit: Save the Elephants

 

An interesting project that Save the Elephants has taken on is geofencing. Traditional fences can be very costly and often ineffective in deterring bull elephants from raiding small-scale agriculture near human settlements. Geofences send an SMS message to an animal management team when a collared elephant passes through it. The team then can chase the elephant out of the fields and train it through negative reinforcements not to pass through the fence again. The program is being refined to teach elephants where they can’t go and to inform farmers of potential night-raids.

Another project is called SEARS (Spatial Economics and Remote Sensing of Elephant Resources). The organization created a vegetation map of Samburu to monitor migration patterns and the distribution of individual species of vegetation. Through layering the data, researchers can note the size and nutritional value of the vegetation. The goal of this project is to better understand why elephants migrate according to specific corridors and between specific regions. Save the Elephants notes how drastically migratory routes change when there are abrupt transformations in weather norms.

Save the Elephants rejoices in the explosion of communications and technology that allow the outside world to experience remote areas. The organization regularly engages with schools and provides media on their webpage.

MSF doctor kneels next to young girl with cast on her leg

Photo: MSF

By Médecins Sans Frontières

As a project manager for MSF (Médecins Sans Frontières/Doctors Without Borders), a medical emergency humanitarian agency, I attended this year’s South by Southwest (SXSW) festival in Austin, Texas, in the company of a friend and collaborator from Google who is involved in crisis mapping. We gave a presentation on some mapping work we had done together, and inevitably we discussed the differences and similarities in our geek (high-technology) and primitive fieldworker (humanitarian) cultures.

The two cultures are, on the face of it, rather distinct.

Geeks live in highly connected environments, usually urban, surrounded by technological infrastructure straight from the most outrageous science fiction of decades past. They inhabit an intellectual world of abstractions: math, code, logic, creativity, and business; while their physical existence is supported by a seamless layer of luxury and connectivity. The food, and the coffee, is good.

Humanitarian fieldworkers live a variety of environments from luxury hotels or palatial mansions to mud huts or tents, with variable connectivity, but almost always with constraints. Even in the most modern of African or South Asian capitals the technological infrastructure is often wobbly; there may be high-speed internet but it usually features random periods of downtime. In the mud hut scenario, internet and telephone use generally involves a satellite rig, great expense, and substantial cursing at the fiddly configurations and on-again-off-again unreliability. Our lives are never far abstracted from the constant effort required to enable working conditions, and the intensely pragmatic work of solving immediate problems. That patient is in danger of dying NOW, that refugee camp needs clean water NOW, and if we don’t get the car fixed in the next few hours we’ll be spending the night by the riverbank eating dry emergency ration biscuits. Most of us have at one time or another shared a single broken-down laptop with several people, a leaky thatched roof over a mud floor, and a plate of sandy, oily rice that is as good as we’re going to get for dinner.

Despite these disparate viewpoints (abstraction vs. immediate physical pragmatism) and differing ecological niches (urban café vs. mud hut) there is an unexpected similarity; primitive fieldworkers and geeks share a culture of problem-solving. Nothing makes a geek happier than a tough problem that gets all the neurons firing, and nothing makes a fieldworker happier than a serious emergency that gets the adrenaline flowing (if that sounds callous, in our defence it’s not the suffering that we enjoy, but the chance to make a real difference with our work).

At SXSW we had the chance to share that cultural crossover with a broad audience of geeks, fieldworkers, and an assortment of others, all of whom shared an interest in the intersection of humanitarian work and technology.

My main take-home message was: we are not alone.

We humanitarians tend to take pride in our ability to deal with problems by stretching our ingenuity and using only what is available in the field. My friend from Google was astounded at what we do with spreadsheets, saying “I didn’t think that this could be done without software coding capacity”. We use spreadsheets as databases, stock management systems, maps, payroll systems, and sketchpads. This is, perhaps a strength but I am beginning to realize that we take it too far. There is an enormous community out there in the world, with increasingly robust electronic links to even the most remote field locations, who can help us. Open source code can be written to address problems that we would normally tackle with tortuous repurposing of spreadsheets; there are incredibly talented programmers delighted to donate their efforts, especially to interesting problems. Informal slums can be mapped by volunteers, either people who once lived in the country or even by people who have never been there simply hand-tracing satellite imagery. The astounding success of the Ushahidi project (follow the link to read about an open-source crisis mapping project that started in Kenya to assist people during electoral violence and has since been used around the world, including Washington DC, to map emergencies) shows the power of crowdsourcing or distributed voluntarism to assist people in crisis.

Humanitarians need tools and information, particularly during crises. The tech world is bursting with possibilities to provide just that, often free of charge and with an astonishing level of professionalism. I hope that this meeting of cultures continues to deepen and that the early promise of these innovations translates to real benefit to the populations in crisis that we serve.

Ivan Gayton

Ivan Gayton is a project manager with Médecins Sans Frontières, currently working in Nigeria. During the Haiti cholera outbreak in 2010, he worked together with a team from Google to develop tools to map the outbreak using freely available software (Google Earth). He and Google’s Pablo Mayrgundter continue to work on an open-source epidemiological mapping tool in their scant spare time. Other than an interest in seeing further cultural cross-pollination between humanitarians and techies, Ivan has no conflict of interest, and no financial interests whatsoever in the matter.

This and many other MSF blogs are available at PLoS – Speaking of Medicine http://blogs.plos.org/speakingofmedicine/category/msf-2/

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